![]() ![]() ![]() Upon continue on the path to "the dark side" and talking to her again while having evil Karma (-250) she will leave for good. After that, she will not complain anymore, as long as the player character stays neutral. ![]() The player character will get a second warning when their Karma is even lower (-150). However, when opening a conversation with Cass after she has joined the player character and when they have substantially negative Karma (-100) she will complain about their behavior. Karma does not determine which companions can be recruited. Unlike reputation, where one can only gain fame or infamy (with a single, scripted exception), Karma can be both gained and lost. Karma joins reputation as a game mechanic, using a 2000-point linear scale with -1000 being the most Evil, 0 Neutral, and +1000 the most Good. ![]()
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